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I am Gezegond, and this used to be my personal blog.
However it is now moved to my own website, so check it out.
Thursday, August 6, 2009
Games released in the past two monts
BEST OF ALL:
Street Fighter IV (PC) (Read the Review)
Tiger Woods PGA Tour 10 (Wii) (Read the Review)
Red Faction: Guerrilla (X360) (Read the Review)
Neo Steam: The Shattered Continent (PC) (Read the Review)
Prototype (PC) (Read the Review)
PC:
Street Fighter IV (Read the Review)
Neo Steam: The Shattered Continent (Read the Review)
Prototype (Read the Review)
XBOX 360:
Red Faction: Guerrilla (Read the Review)
Marvel vs. Capcom 2 (Read the Review)
Fight Night Round 4 (Read the Review)
Nintendo Wii:
Tiger Woods PGA Tour 10 (Read the Review)
Bit.Trip Core (Read the Review)
Swords and Soldiers (Read the Review)
Sony PSP:
Rock Band Unplugged (Read the Review)
PANGYA: Fantasy Golf (Read the Review)
Monster Hunter Freedom Unite (Read the Review)
Nintendo DS:
Mario vs. Donkey Kong: Minis March Again! (Read the Review)
Dawn of Discovery (Read the Review)
Knights in the Nightmare (Read the Review)
Worst of all:
Tunnel Rats 1968 (PC) (Read the Review)
Dynasty Warriors 6 Empires (X360) (Read the Review)
Bionic Commando (PC) (Read the Review)
My Picks:
Resident Evil Archives: Resident Evil (Wii) (Read the Review)
Arma II (PC) (Read the Review)
The Consensus: Tales of Monkey Island: Episode 1 (PC) (Read the Review)
My Preview Picks:
We Just Played Resident Evil 5 PC (now in 3D Vision) (PC)
Metal Gear Solid: Peace Walker Impressions (PSP)
GTAIV: Gay Tony coming out Oct. 29 (X360)
Monday, August 3, 2009
Finally wrote the SMB review
Super Mario Bros. (Nintendo Entertainment System) Review
Publisher: Nintendo
Developer: Nintendo
Genre: 2D Platformer
Release Date: Oct 18, 1985
Super Mario Bros. is all the things a platformer game should be.
Gezegond Score: 9.0
Pros: Well crafted, varied levels • The game never asks you do the same thing again • Easy to pick up, Hard to master • Superb gameplay ensures you’ll have a fun time playing the game
Cons: You can’t scroll from right to left • Levels have to be completed in specific time • Later levels are extremely difficult
Like any other platformer game, Super Mario Bros. is all about jumping from one platform to another while avoiding the baddies, but Super Mario Bros. is what started the kind of gameplay we now call “Platformer”. Mario started out his quest in 1981 in an arcade game called Donkey Kong as “Jumpman” (Yes! He jumps) and continued his journey in 1983 with “Mario Bros.”. Now he faces one of his biggest adventures yet in “Super Mario Bros.” as an NES launch title.
In this episode, the
A red flying turtle between tiny high platforms isn’t something extraordinary in the mushroom kingdom
Luckily Mario is not any regular plumber, he can jump three or four times his height, and he's able to get rid of his foes by landing on them. Furthermore, he also grows even stronger by collecting Items. Items are scattered around the mushroom kingdom, hidden in question marked boxes. Magic mushrooms transform Mario into a double-sized “Super Mario”, letting him smash bricks and land on foes easier. They are also some kind of extra life: if you get hit when you’re big, you become small but you don’t die, and you’ll also become invincible for a few seconds which comes handy sometimes. Fire flowers are only available for super Mario; getting them will change Mario’s color and give him a brand new ability: throwing fireballs. Fireballs go faster than Mario, they’re infinite and they get rid of almost all of his foes. That means everything will become super easy when you become the “Fiery Mario”; if you be careful, there’s nothing to stop you, and you can overcome some enemies that are nearly impossible to defeat in normal form (like the hammer brothers). Starmans are some star shaped “things” that Make Mario Invincible for a few seconds. There are also some rare green mushrooms that will give Mario an extra life. They are hard to find, and even harder to get, because once out of the box, they start moving and usually fall into the abyss beneath the mushroom world. Coins are the basic collectibles in Super Mario Bros. Collecting 100 coins equals 1 life, and since you start off with three lives and lose them easily, they are extremely important. They are either floating in the air, hidden inside a brick-set or inside a question marked box. Brick-sets are some bricks piled up together to form a square, some of them are just floating in air but some form the mushroom underworld (which is accessed by going into a green pipe). Super Mario can crush these brick-sets by jumping and smashing his head into them, which is usually not a good idea because they let you have access to higher grounds, however there are some lucky brick-sets that Mario can get several coins out of them.
Question Marked boxes contain either a power-up or a coin
But no matter how strong Mario gets, Traveling in
In addition to jumping, Mario can also breathe under water
Although the Mushroom Kingdom can be illustrated better even on NES, but since this is a launch title and no game before it was really this good, the graphics can be considered well done, they don’t show any particular vistas but you won’t have any problem navigating through Mushroom Kingdom. The audio isn’t anything special either but it gets along with the mushroom kingdom quite well and is certainly not annoying; and if you play the game too much there’s a good chance for the game’s music to stay in your mind forever.
NES games are famous for their high difficulty level, and Super Mario Bros. is no exception. It’s going to be hard for beginner to complete the first world, and even if you’re a pro, levels beyond the fourth world are extremely hard to pass. The game doesn’t have any save features at all so if you lose all of your lives in the 25th level, you have to start all over again from the very beginning, and it’s nearly impossible to finish the game in a go (However there’s a secret “warp zone” that lets you jump to forth world immediately). Another thing about Super Mario Bros. is that sometimes you find yourself stuck in a certain area, and before you realize what you have to do in order to pass that area, you lose all of your lives and (surprise!) you have to start from the first level again. These moments can be extremely frustrating, enough for you to completely stop playing the game.
But the overall gameplay is superbly enjoyable and fun, and you won’t run into these frustrations too often. Instead you’ll be jumping on some Koopa Troopa, Swimming inside a sea while trying to avoid some angry fish… and well, smashing bricks! It’s guaranteed that you will have a fun time playing Super Mario Bros. and you’re not going to get bored out of this game soon.
| Rating Out of 10 | Description |
| 7.5 | Story-Line Super Mario Bros. has a weird unique story that doesn’t affect the game much but it gives you a good reason to jump on some turtles. |
| 8.0 | Graphics Nothing special, but good for an NES launch title. |
| 8.0 | Sound Well done music and sound effects, Mario’s jump sound will never be forgotten. |
| 9.5 | Gameplay Fantastic. Except for the high difficulty level, there are no flaws in this part and it’s where Super Mario Bros. really shines. |
| 7.5 | Replay Value If you happen to complete the game, you can go through the game another time in a more difficult mode, with some changes in enemies (Buzzy beetles instead of Goombas) and some additions. |
| 9.0 Superb | OVERALL (out of 10 / not an average) |
Friday, July 10, 2009
Naruto Ninja Council 2 at Wikipedia
Tuesday, July 7, 2009
Naruto Ninja Council 2 (Game Boy Advance) Review
Publisher: D3
Developer: Aspect
Genre: Beat-'Em-Up
Release Date: Oct 4, 2006
ESRB: Everyone 10+
The definite Naruto brawler will have you pounding enemy ninjas while playing as Naruto, Susuke and Sakura.
SPOILER WARNING: THIS REVIEW CONTAINS SPOILER CONTENT ABOUT THE NARUTO ANIME AND MANGA, SPECIALLY THE FIRST 80 EPISODES. IF YOU PLAN TO READ THE MANGA OR WATCH THE ANIME, STOP READING!
Note: This review is written for audiences that are familiar with the Naruto universe. If you’re looking for a general propose review check here
Note: This review compares this game with “Naruto Ninja Council” for Game Boy Advance. If you haven’t played that game, read a review about it here
Gezegond Score: 7.0
Pros: Switch between characters on-the-fly • Use scrolls to summon allies • Use combos to perform ninja techniques • Challenging boss fights
Cons: Way too short • Some contents that existed in the first Ninja Council are removed • Bad sound design • Complete lack of voice • Altered story-line that ruins the great Anime and Manga
“Naruto Ninja Council” was a Naruto themed platformer game that was released for the GBA. The game featured a lot of platforming and a little quirky fighting. As for Ninja Council 2, the designers realized that Naruto is more about fighting than it is about platforming. So in this GBA title instead of improving the previous game they designed a completely different “Beat ‘em up” title (using new sprites and animation) that is more about fighting than anything else.
Having that in mind a lot of good stuff that existed in the first Ninja Council like elemental scrolls and wall climbing is completely gone. Unlike Ninja Council, Ninja Council 2 has an actual storyline that is taken directly from the anime series episode 22 to 80 but it has altered it to adapt to GBA limits. The most noticeable changes include a complete new assignment given to team 7 between the preliminary matches and the third exam (where in actual anime series Naruto meets Jiraya) and the complete lack of Gamabunta in the last confrontation with Gara. But the story is just a mere excuse for you to take your GBA and start beating a lot of ninja foes up!
Naruto is back to pound some Ninja
That’s where Ninja Council 2 shines more. It somehow manages to mix platforming and fighting elements and offers you something that you haven’t seen in other Naruto titles. You can now change your character right in the middle of the game using L button. Selectable characters are Naruto, Susuke and Sakura (and an additional Lee if you complete the game and go for another run). Using the R button let’s you guard the enemy attacks which is vital to your survival during boss fights. You can also use scrolls while you’re guarding. Scrolls in Ninja Council 2 are completely used for summing purposes. Using a scroll will freeze the enemies while one of your friends corresponding to the scroll you have acquired performs a technique. Choji will turn into a meatball and attack one of the enemies in the screen, Shikamaru will freeze nearby ninjas using Shadow Imitation Nojutsu, Shino will use his bugs to kill all of the ninjas in the screen, Kiba will use his Double Fang Destroyer and finally Kakashi will use Lightning Blade. You can carry three scrolls at a time and they offer a hight degree of variety to the gameplay. Using ninja tools are on the other hand really limited. When a tool is acquired, it will be thrown when you use the attack button and there’s no way to save it for future use. Fortunately there has been a great improvement science the last Ninja Council in performing ninja techniques. Like performing techniques in fighting games, nojutsus can be performed using a simplistic combo (like Up, Up, Attack). Naruto can use his Sexy jutsu to freeze enemies, perform an “Uzumaki Barrage” or summon Gamabunta. Susuke can use his Lion Combo, Chidori and Sharringan. Sakura has the ability to higher her speed and punch an enemy 20 times in a second.
Flashy finishers are a trademark for Naruto games
The thing that the first Ninja Council lacked was variety, and that problem is completely gone in Ninja Council 2. The enemies are now enemy sound ninjas instead of some “never before seen” ninjas, and each of them acts completely differently by using a certain tool or technique. Leaving the playable characters and scrolls aside, it also features variety in level design: Unlike in the first title where all levels were simple left to right side scrollers, this game features actual searching and item hunting like Sonic the Hedgehog titles. Boss fights are also done great, each of them has a set of attacks that needs to be learned in order to survive which makes the game more challenging than the boss fights of the first title. However, the game is much shorter than the first title. Giving the amount of improvements, it could have offered at least a double playing time.
In short, “Naruto Ninja Council 2” is a great improvement to the first title and it’s an entertaining brawler for all Naruto fans.
| Rating Out of 10 | Description |
| 6.5 | Story-Line The story-line is an altered version of the original anime episodes 22 to 80, the complete lack of Gamabunta while confronting Gara is not nice. |
| 7.5 | Graphics The graphics are good for a GBA title, big sprites and flashy techniques are just great. |
| 5.0 | Sound The sound is not done so well, Naruto doesn’t shout “Believe It!” anymore and instead of using some Naruto anime themed music, some normal music is used that can be found anywhere. |
| 8.0 | Gameplay Gameplay is a great mixture of platforming, fighting and management. Challenging boss fights and variety in enemies and levels increase the Gameplay value. |
| 6.0 | Replay Value After the game is finished (which takes less than a few hours) you will have the option to start the game from the beginning with an additional character: Rock Lee |
| 7.0 Good | OVERALL (out of 10 / not an average) |
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